snd::Familly
UbiResourceType
:"snd::Familly"
snd::Familly
structure
Name | Type | Condition |
---|---|---|
name | BasicString |
|
soundList | snd::SoundList |
|
pickerType | uint32 |
|
syncOnFamilly | bool |
|
syncOnFamillyName | BasicString |
syncOnFamilly |
initVolume | ValidatedUbiSubResource 1 |
|
initNLoops | ValidatedUbiSubResource 2 |
|
initWaitTimeBegin | ValidatedUbiSubResource 1 |
version >= 0x4 |
initWaitTime | ValidatedUbiSubResource 1 |
|
initWaitTimeEnd | ValidatedUbiSubResource 1 |
version >= 0x4 |
rules | Array <UbiSubResource > 3 |
snd::FamillyPlaying
/ snd::FamillyPlayingSound
structure
It is unknown what the distinction is between snd::FamillyPlaying
and snd::FamillyPlayingSound
; they share the same serialisation routine.
Name | Type |
---|---|
condition | bool |
famillyName | BasicString |
-
If
isValid
, Revelation assumestype
to be one of the"snd::InitValue"
types with afloat32
value type. ↩↩↩↩ -
If
isValid
, Revelation assumestype
to be one of the"snd::InitValue"
types with aint32
value type. ↩ -
Revelation assumes all
type
to be one ofsnd::FamillyPlaying
orsnd::FamillyPlayingSound
. ↩