snd::Familly
UbiResourceType:"snd::Familly"
snd::Familly structure
| Name | Type | Condition |
|---|---|---|
| name | BasicString |
|
| soundList | snd::SoundList |
|
| pickerType | uint32 |
|
| syncOnFamilly | bool |
|
| syncOnFamillyName | BasicString |
syncOnFamilly |
| initVolume | ValidatedUbiSubResource 1 |
|
| initNLoops | ValidatedUbiSubResource 2 |
|
| initWaitTimeBegin | ValidatedUbiSubResource 1 |
version >= 0x4 |
| initWaitTime | ValidatedUbiSubResource 1 |
|
| initWaitTimeEnd | ValidatedUbiSubResource 1 |
version >= 0x4 |
| rules | Array<UbiSubResource> 3 |
snd::FamillyPlaying / snd::FamillyPlayingSound structure
It is unknown what the distinction is between snd::FamillyPlaying and snd::FamillyPlayingSound; they share the same serialisation routine.
| Name | Type |
|---|---|
| condition | bool |
| famillyName | BasicString |
-
If
isValid, Revelation assumestypeto be one of the"snd::InitValue"types with afloat32value type. ↩↩↩↩ -
If
isValid, Revelation assumestypeto be one of the"snd::InitValue"types with aint32value type. ↩ -
Revelation assumes all
typeto be one ofsnd::FamillyPlayingorsnd::FamillyPlayingSound. ↩